I was looking through some of the concept art from Fable 2 which is equally as impressive as the in game screenshots. I love the fact their concepts are very elaborative in terms of decoration, detail and in depth character and creature development. Click the images to enlarge them.
Doom was an innovative and hugely influential fps game. although its predecessor Wolfenstein 3D released in 1992 used almost the same engine but wasn’t near enough as atmospheric as doom. It was (and still is) hugely recognised for it’s immersive qualities with 3D graphics, sound effects and scary atmosphere. Games today are shaped from the revolutionary ‘lighting’ effects system that doom had; the flickering corridor lights and dark corners were a nice touch. Also the game introduced stairs, lifts and teleporters into game play.
I’m a big fan of retro games and i currently downloaded this as a rom for my Sega Master System emulator. As I’ve previously played Alex Kidd in Miracle World (1986) and Alex Kidd in Shinobi World, which are both hugely addictive games, I found this game to be a disappointment. It’s a cutesy platform game with sickly bright colours. Although the style of it is somewhat quirky, it lacks actual game play unlike it’s predecessor.
The game doesn’t seem to have a life system, where as if you get hit or fall down a hole it would usually result in some form of damage or death/lose a life. Instead you lose ‘time’. It’s a bit of a strange concept which I can’t really figure out how it fits with the game?? In Miracle World you pick up interesting items such as rings which shoot fire balls, you get to drive a helicopter or a car. Lost Stars lacks the sophistication of any kind of weaponry, except what appears to be a gust of wind (well that’s what the pixels look like). The only thing I found entertaining about the game is the weird sound effect you get when you get hit by something…it’s quite funny 😄